DCS | Dozen and Column Roulette Systems Studio | Create your roulette system
     
Create your own roulette system using DCS palette structure
Bellow I will explain how to code your own roulette system using DCS palette.
So this is an easy process and can be done by any type of players and no special skills are need for this.
 
The coding process should be started using the next form.
As you see the whole coding process consist from 33 steps.
 
Look at white boxes with numbers from 1 to 33 inside, that represent the steps number.
Finally this doesn't mean you should use all 33 steps. You must use as much steps as you need.
 
For every roulette system you plan to code, one step will be considered as the last step and it always
should be equal with the number of steps declared in DCS palette.
 
Example:If you plan to use for your roulette system 10 steps then this mean the step 11 will be considered
as the last step and all other from 1 to 10 will describe your strategy.
 
So be carefull and declare in DCS palette 11 steps to use.
 
Smply to say the numbers of steps should be declared into DCS palette is equal
with the numbers of steps you need for your strategy + one end step. (new rule for DCS palette)
 
Now we can start to learn how to code one DCS palette step by step and the other will follow the same rules.
 
So I will say simple:
Every step consist from 8 columns: S, J, 1, 2, 3, IFWJ, IFLJ, IFZJ and 4 rows: 1, 2, 3, Z
Every row represent the actions will do DCS during the step.
 
Why 4 rows? (from here by Roulette Element I will mean roulette element like column or dozen)
Because we can have 4 situations:
1. Will land Roulette Element 1 (Column 1 or Dozen 1 )
2. Will land Roulette Element 2 (Column 2 or Dozen 2 )
3. Will land Roulette Element 3 (Column 3 or Dozen 3 )
Z. Will land Zero
Once you know this then is easy to understand that on every line the palette keep the actions DCS will
follow in case will land one of these roulette elements.
 
Example: So let say we play on columns and if will land column 2 then DCS will load all settings from line 2
and will execute any of them from left to rigt.
 
Ok now we know that DCS can take decisions in dependence of the roulette element will land so is the time
to find out which actions are these.
 
The goal of building such palette was to have two most important features inside one palette:
1. Possiblity to start betting after special sequence
2. Possiblity to bet on all roulette elements and to take a decision in dependence of the step result
 
Bellow I will describe the meaning of every column:
S- how many free spins to do (you can do from 1 to 999 free spins or can leave this field 0)
J- on which step to jump after all these free spins will be done (in case exist)
1- Amount of units to bet on roulette element 1
2- Amount of units to bet on roulette element 2
3- Amount of units to bet on roulette element 3
IFWJ -if after betting was made profit then DCS will jump to the step indicated into this field
IFLJ -if after betting came losing situation then DCS will jump to the step indicated into this field
IFZJ - if after betting was not made profit then DCS will jump to the step indicated into this field
 
Also I want to pay attention that all these actions can be grouped into 3 separate groups:
1. Group one is called free spin actions: S
2. Group two is called jump actions: J, IFWJ, IFLJ, IFZJ
3. Group three is called betting amount actions: 1,2,3
 
While writting your own palette be very carefull related to group 2 which make jump to another step without
to execute another actions that are located to the right.
 
So again what you can do with such palette structure?
I will say you can do all but I will explain again already step by step using a simple example.
Now let analyze what will do for step 1 DCS using the settings from image:
 
If the last landed roulette element will be 1 then DCS will do the next actions:
1. Will make one free spin
2. Will jump to step 2
 
If the last landed roulette element will be 2 then DCS will do the next actions:
1. Will bet 1 unit on roulette element 1
2. In case of profit will jump to step 1
3. In case of lost will jump to step 2
4. In case of zero profit will jump to step 1
 
If the last landed roulette element will be 3 then DCS will do the next actions:
1. Will jump to step 2 so another settings from this line has no sense
 
If the last landed roulette element will be ZERO then DCS will do the next actions:
1. Will bet 1 unit on roulette element 1
2. Will bet 2 units on roulette element 2
3. Will bet 3 units on roulette element 3
4. In case of profit will jump to step 1
5. In case of lost will jump to step 2
6. In case of zero profit will jump to step 1
 
DCS palette also has a feature that allow to start betting after special sequence is reached.
Bellow you can see a palette that will wait for roulette element 2 that will land 3 times consecutive
before it will start betting.
Just look at this palette so you will understand how this works.
 
So this is all you should know to be able to start to make your own roulette system based on DCS palette.
 
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