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| DCS | Dozen and Column Roulette Systems Studio | Create your roulette system | |||||
| Create your own roulette system using DCS palette structure | |||||
| Bellow I will explain how to code your own roulette system using DCS palette. | |||||
| So this is an easy process and can be done by any type of players and no special skills are need for this. | |||||
| The coding process should be started using the next form. | |||||
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| As you see the whole coding process consist from 33 steps. | |||||
| Look at white boxes with numbers from 1 to 33 inside, that represent the steps number. | |||||
| Finally this doesn't mean you should use all 33 steps. You must use as much steps as you need. | |||||
| For every roulette system you plan to code, one step will be considered as the last step and it always | |||||
| should be equal with the number of steps declared in DCS palette. | |||||
| Example:If you plan to use for your roulette system 10 steps then this mean the step 11 will be considered | |||||
| as the last step and all other from 1 to 10 will describe your strategy. | |||||
| So be carefull and declare in DCS palette 11 steps to use. | |||||
| Smply to say the numbers of steps should be declared into DCS palette is equal | |||||
| with the numbers of steps you need for your strategy + one end step. (new rule for DCS palette) | |||||
| Now we can start to learn how to code one DCS palette step by step and the other will follow the same rules. | |||||
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| So I will say simple: | |||||
| Every step consist from 8 columns: S, J, 1, 2, 3, IFWJ, IFLJ, IFZJ and 4 rows: 1, 2, 3, Z | |||||
| Every row represent the actions will do DCS during the step. | |||||
| Why 4 rows? (from here by Roulette Element I will mean roulette element like column or dozen) | |||||
| Because we can have 4 situations: | |||||
| 1. Will land Roulette Element 1 (Column 1 or Dozen 1 ) | |||||
| 2. Will land Roulette Element 2 (Column 2 or Dozen 2 ) | |||||
| 3. Will land Roulette Element 3 (Column 3 or Dozen 3 ) | |||||
| Z. Will land Zero | |||||
| Once you know this then is easy to understand that on every line the palette keep the actions DCS will | |||||
| follow in case will land one of these roulette elements. | |||||
| Example: So let say we play on columns and if will land column 2 then DCS will load all settings from line 2 | |||||
| and will execute any of them from left to rigt. | |||||
| Ok now we know that DCS can take decisions in dependence of the roulette element will land so is the time | |||||
| to find out which actions are these. | |||||
| The goal of building such palette was to have two most important features inside one palette: | |||||
| 1. Possiblity to start betting after special sequence | |||||
| 2. Possiblity to bet on all roulette elements and to take a decision in dependence of the step result | |||||
| Bellow I will describe the meaning of every column: | |||||
| S- how many free spins to do (you can do from 1 to 999 free spins or can leave this field 0) | |||||
| J- on which step to jump after all these free spins will be done (in case exist) | |||||
| 1- Amount of units to bet on roulette element 1 | |||||
| 2- Amount of units to bet on roulette element 2 | |||||
| 3- Amount of units to bet on roulette element 3 | |||||
| IFWJ -if after betting was made profit then DCS will jump to the step indicated into this field | |||||
| IFLJ -if after betting came losing situation then DCS will jump to the step indicated into this field | |||||
| IFZJ - if after betting was not made profit then DCS will jump to the step indicated into this field | |||||
| Also I want to pay attention that all these actions can be grouped into 3 separate groups: | |||||
| 1. Group one is called free spin actions: S | |||||
| 2. Group two is called jump actions: J, IFWJ, IFLJ, IFZJ | |||||
| 3. Group three is called betting amount actions: 1,2,3 | |||||
| While writting your own palette be very carefull related to group 2 which make jump to another step without | |||||
| to execute another actions that are located to the right. | |||||
| So again what you can do with such palette structure? | |||||
| I will say you can do all but I will explain again already step by step using a simple example. | |||||
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| Now let analyze what will do for step 1 DCS using the settings from image: | |||||
| If the last landed roulette element will be 1 then DCS will do the next actions: | |||||
| 1. Will make one free spin | |||||
| 2. Will jump to step 2 | |||||
| If the last landed roulette element will be 2 then DCS will do the next actions: | |||||
| 1. Will bet 1 unit on roulette element 1 | |||||
| 2. In case of profit will jump to step 1 | |||||
| 3. In case of lost will jump to step 2 | |||||
| 4. In case of zero profit will jump to step 1 | |||||
| If the last landed roulette element will be 3 then DCS will do the next actions: | |||||
| 1. Will jump to step 2 so another settings from this line has no sense | |||||
| If the last landed roulette element will be ZERO then DCS will do the next actions: | |||||
| 1. Will bet 1 unit on roulette element 1 | |||||
| 2. Will bet 2 units on roulette element 2 | |||||
| 3. Will bet 3 units on roulette element 3 | |||||
| 4. In case of profit will jump to step 1 | |||||
| 5. In case of lost will jump to step 2 | |||||
| 6. In case of zero profit will jump to step 1 | |||||
| DCS palette also has a feature that allow to start betting after special sequence is reached. | |||||
| Bellow you can see a palette that will wait for roulette element 2 that will land 3 times consecutive | |||||
| before it will start betting. | |||||
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| Just look at this palette so you will understand how this works. | |||||
| So this is all you should know to be able to start to make your own roulette system based on DCS palette. | |||||
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