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Author Topic: Anyone Interested in Group Palette ....  (Read 156 times) Average Rating: 0
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nireaper
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« on: July 29, 2008, 05:14:11 PM »

Forum seems to have went quite lately - is that a sign some people are making money or have some given up for a while ...

Just wondering would anyone be interested in having a go a working on a palette as a group or team , idea is for upto about 10 members for pick an idea for a palette and then run with that palette to an end conclusion , with a team testing it at each change or modification we might we able to spot something that works. If possible Admin might even allow us a section on forum , not that we would run it as an exclusive palette but might be easier to control the main ideas and post all the test results.

Anyway just an idea , post if interested....

nireaper
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Roddo
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« Reply #1 on: July 29, 2008, 10:55:54 PM »

Hi nireaper

I'll put my hand up I was thinking of asking for help anyway but thought better of it...

I think I have a good idea for a palette but I just can't get a handle on how to end it...

Cheers
Roddo
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nireaper
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« Reply #2 on: July 30, 2008, 05:11:46 AM »

Hi Roddo,

As much of help my idea was to take an idea of one palette and see how far as a team we could go with it - need to limit the number of people though as i think that too many people all throwing in ideas at the start would just be mayhem ..
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Roddo
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« Reply #3 on: July 30, 2008, 06:20:15 AM »

Hi Roddo,

As much of help my idea was to take an idea of one palette and see how far as a team we could go with it - need to limit the number of people though as i think that too many people all throwing in ideas at the start would just be mayhem ..


Hi nireaper

No Worries.

The palette I have been banging my head with can make good use of MMMx's stop loss feature as it can be set as close as 15 units below your balance and there is no need ever for large betts.

Cheers
Roddo
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nireaper
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« Reply #4 on: July 30, 2008, 06:23:02 AM »

nice progression roddo if you aren't needing to go over 15 units , hit and run palette or slow money builder ?
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Roddo
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« Reply #5 on: July 30, 2008, 06:29:21 AM »

nice progression roddo if you aren't needing to go over 15 units , hit and run palette or slow money builder ?

Hi nireaper

Yeah! the idea I use is to bet 1 if lost bet 2 if won go back to betting 1 then finish... So even if you lose 1 . 2 . 3 when you get a win you come back 3 + 2 + 1 finish. It's magic when you get a run of BRBRBRBR your balance just builds like crazy.

Roddo
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« Reply #6 on: July 30, 2008, 06:40:22 AM »

Quote
Forum seems to have went quite lately - is that a sign some people are making money or have some given up for a while ...

Just wondering would anyone be interested in having a go a working on a palette as a group or team , idea is for upto about 10 members for pick an idea for a palette and then run with that palette to an end conclusion , with a team testing it at each change or modification we might we able to spot something that works. If possible Admin might even allow us a section on forum , not that we would run it as an exclusive palette but might be easier to control the main ideas and post all the test results.

Anyway just an idea , post if interested....

nireaper

Hi nireaper

I am totally agree with you.
Already team play proved us the results we have now and the results can be much better.

Some of our members know about MMMS3 also was sometime ago MMMS4 controlled by Leeroy.
MMMS4 was involved in R2 project which goal was to analyze roulette RNG circle so with this experiment we received a lot fo useful results like:
1. Every Playtech casino use his own RNG so I suppose the difference can be in some constants.
2. Playtech use 32 bits RNG and this poved us the longest RED and BLACK recorded sequence that was of 23 and 24 consecutive reds and blacks.
3. Also we know some things about the colors distributions.
In R2 project we had also some data where numbers "7" landed more then 100 times consecutive so untill now we don't know if this was a bug or RNG crash.
RNG crash can happen and I can give you to all many RNG's that will crash after specific number of spins or on special position.
Sure people who develop RNG test all this but anyway who know what may happen during the game.
So our past R2 project also showed us that every player when come to game receive his own starting RandSeed also I suppose the player will play always from the last RandSeed.
If this happen then we should found the matching sequences but we didn't found such things in the first 10-15% of analyzed numbers.
The idea is I analyzed only first 15% because the whole proces take up to one week per 10%.
Also I suppose if the matching sequence exist and the RNG jump step is 1000 000 spins then unfortunatelly we will not be able to find because only 3-4 members collected more then 1000 000 numbers.

I can make a simulation module for this so this mean I will make my own online casino.
Another 100 members will collect from my virtual casino numbers sure on the speed 1000 times more then in real online casino so you will see this method works.

I suppose this may be interesting only for some people this is why I am still focused only to make tests in real casinos.
What we managed to do till now?
We have software to collect numbers from all casinos also methods to store and to analyze.
I suppose all my recorded data will be shared to our members so much more good ideas will follow after this.

Our war against casinos is very interesting and much apreciated by a lot of our members because we do a real war against casinos.

First of all we know that casinos don't use hardware RNG.
Why?
I am not sure if hardware RNG will be able to generate such amount of numbers requested our collectors so this mean Playtech use software RNG..
Just suppose we collected 1% from all possible RNG numbers and at some point should come the crash or casino rng restart.

So this is all about MMMS4 and R2 project that was stoped before September 2007.

Some of you know about MMMS3 and some time ago Thomas saw a real play game for some $ also another 3 members but I can't remember which of them.

The idea is I act as a software provider for that people.
MMMS3 subnetwork use totally diferent software then we use now but they work on the same principle as we work now.
They simply request from me special auto play software with special programming so I do this for them.
So they act as a players and roulette systems developers and I act as a software provider for them.

Some of ideas related to palettes was taken from MMMS3 but in generally they use a totally different software for they game also their methods need a good starting balance.

So I am agree with the nireaper this is why I propose to him to be the subnet admin for MMMS8
Yes exist and another subnetworks but there are not too much people and I have with all a simple partnership that consist that I will develop the software only for them and never will publish their ideas and methods.
Like I told before I am a software provider for my customers.

So I will make a board on our forum for MMMS8 so nireaper as subnet admin will controll his subnet and will bring together people that think like him and that want what we whant so this mean the players with the same interests.

All other customers will stay in our default subnetworks that always grow.

I understand all who want to move forward will use their management.

I want to remember to all that you all are in MMMS0-our default subnetwork also exist another 6 subnetworks.
MMMS4- don't exist from September 2007
So the next will be MMMS8 with the nireaper subnet admin.

So all who want to be part of this subnet just contact nireaper.

Who can create his own subnet?
All who want.
I have subnet5 where one player from UK use 10 computers and a modification of current MMMX that allow him to controll all 10 computers from one desktop.
I developed this especially for him because he paid me for my custom work.

Other people only request for me some modules and another custom development.
So people don't stay and every try to do this in their ways.

This is why I apreciate the nireaper move.

As you all know is not a secret that I work also on some custom projects.

MMMS0 is the most common subnet for all because there is only once paid fee and all new upgrade a for free also here come all new members.
New modules are made using new customers money.

Many of modules are made using some components from our
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software partner but the most systems components like numbers recognizing are made by our base partner.

As you know palettes structure allow us to make more complex roulette systems.

Now exist a plan related to a new structure that will allow to write roulette systems that will be programable to recognize all from numbers to colors and columns and in generally to perform all possible actions with the online casinos.

But here exist one hard point.
The idea is the smalles two elements in a roulette game is red and black this is why every new system even if it will be based on columns or on numbers finally will give us the same results.

I suppose the next step is some real time analyze modules.

Like I told before this may be start by the begining of the August.

So MMMS8 creation is welcome.

I will proceed with the forum board creation today.
« Last Edit: July 30, 2008, 07:06:31 AM by MMM Admin » Logged
nireaper
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« Reply #7 on: July 30, 2008, 06:40:59 AM »

At never need to lose more than 15 units that mean your betting sequence only has 5 step , 1+2+3+4+5=15 ,
curious what you are betting on or pattern you are looking for that never needs more than 5 steps - or is that just your loss point ?
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Roddo
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« Reply #8 on: July 30, 2008, 07:07:19 AM »

At never need to lose more than 15 units that mean your betting sequence only has 5 step , 1+2+3+4+5=15 ,
curious what you are betting on or pattern you are looking for that never needs more than 5 steps - or is that just your loss point ?

Hi nireaper

You can go as high as you like but the bets get out of control... I just use 1 + 2 + 3 and try and get back to start .... The best way to explain is for you to try the palete it's ID520. When it starts to fire up its a good earner but as I mentioned it needs a way to trap a run of RED and to feed it back as to not lose the last bet.

Let me know what you think it might even be a total waist of you time but I feel if it is possible to fix the ending this will be the way to play.

Cheers
Roddo
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