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Author Topic: MMMRs?  (Read 852 times) Average Rating: 0
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thomasgrant
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« on: April 19, 2008, 12:08:32 AM »

Ok, looks like Admin has come up with another way to improve 8SA.
So it seems that we are waiting for the next release of MMM.
In it, it should have.
MMM that can play with smaller bet units.
A better 8SA that can play for longer.
A 13 step system of play.
MMM to have some options.
And whatever else Admin can include.
Then we may get to test these options out.
Perhaps even in real play.
So what happened to the numbers that we collected?
And what happened to the MMMRs?
Will we ever get to use them?
Perhaps by the end of the year we may see MMMRs in use.
But who knows?
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« Reply #1 on: April 19, 2008, 02:11:18 AM »

Quote
So what happened to the numbers that we collected?
And what happened to the MMMRs?
Will we ever get to use them?

New version and all other if will come all will be based only on collected numbers and on MMMR.

I remember our new member Jey come with an idea related to full time analyze and now I test this module already ready.

Also I want to say that we started to work on this more then 5 month ago when we started tests related to my rng vs playtech rng.

Now I think I will stop all my other developments and will focus only on this idea.

Now all I should know is what size should have an intelligent matrix and if should be available an autogenerate matrix feature there.

Every test usually take more then 3 hours and I want to do all my tests by myself because I know how to use it and sometimes some addons may need.

Also I want to say that new module analyze all time the rng this is why the speed of make money will be sometimey slow no more then 50$-100$ per hour playing with 1$ and the risk very low.
« Last Edit: April 19, 2008, 04:37:28 AM by MMM Admin » Logged
McMint
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« Reply #2 on: April 19, 2008, 05:06:00 AM »

Also I want to say that new module analyze all time the rng this is why the speed of make money will be sometimey slow no more then 50$-100$ per hour playing with 1$ and the risk very low.

Well that, for me, is not a problem, as long as the risk IS low. Keep up the good work. We look forward to finally seeing the next release as soon as possible.

McMint
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« Reply #3 on: April 19, 2008, 05:35:38 AM »

Sounds good to me! Smiley
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« Reply #4 on: April 19, 2008, 06:15:47 AM »


Also I want to say that new module analyze all time the rng this is why the speed of make money will be sometimey slow no more then 50$-100$ per hour playing with 1$ and the risk very low.

Well 50 to 100 units per hour is AWE$$$OME and with low risk.
So close to our goal.
Thanks Admin.  Wink
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« Reply #5 on: April 20, 2008, 05:55:08 AM »

$50 to $100 an hour  Cheesy
low risk  Grin
that sounds fantastic news , lot more than i can make in an hour
keep up the good work
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« Reply #6 on: April 20, 2008, 06:58:06 AM »

 Grin

Hi all,

1.)Good work , admin, since April 2007 i am member , and look up to the chance make big money, never give it up, NEVER!!!!

Without the Know How and PC Power it is unpossible to beat the CS.We are shortly before the goal! GREAT! What can i do for the MMM Studio?!

2.) 50-100$ is more than we all can earn with a 9-5 Job!
Every Day and all Casinos to play and win this amount of Money
we make on long therm Big Money, not Millions,
 but life is easy with more money in the pocket! Allright....

But is it enough that  we are collecting numbers around 1.9Millions per CS, reached 100% !?
 I think, we must have collecting Numbers much more later or not,
because server of CS change software and other crazy things which makes heavy beating them...!

If i am wrong, please tell me other thought about this....

3.) If I go to Casino Tropez, i have often breakdown while collecting numbers. Are here members, there is it, too?!
What can i make better collecting numbers? Firewall and other software disabled....

So, see you later...

Tschüss

Rockford
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« Reply #7 on: April 20, 2008, 06:58:15 AM »

Quote
$50 to $100 an hour  
low risk  
that sounds fantastic news , lot more than i can make in an hour
keep up the good work

Yes from 30$ at this time.

The idea is my current test is based on active matrix generated from collected numbers.

So MMM usually start to bet after 6 consecutive loses and in this why it simulate the jump on long losing sequence.

After more tests I will publish more results.

Even if we will have 11 losing sequence and 6 will be jumped then we still will have 5 but our martignale is for 8 steps and not for 5.

So all will be ok only if my algorithm will have not more then 12 consecutive loses.

In case for all 2000 000 000 numbers of one rng this will figure as a rule then this is a system we need.

Unfortunatelly I playied no more then 100 000 spins but soon we all will play with this.

Also I can modify the jump step up but in this case the speed of making $ per hour will be lower.

I know this can be acceptable only if we will have at least 100$ guaranteed per day with an option to play in the same time up to 5 casinos.

I will continue my tests.
« Last Edit: April 20, 2008, 07:04:08 AM by MMM Admin » Logged
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« Reply #8 on: April 20, 2008, 07:51:53 AM »

3.) If I go to Casino Tropez, i have often breakdown while collecting numbers. Are here members, there is it, too?!
What can i make better collecting numbers? Firewall and other software disabled....

Yes Tropez and Europa have the same problem. I think they are actually the same organisation as the operators on both are the same. I have repeatedly asked for the pop-ups to be stopped but they still keep coming. The only thing to do is persevere and check the collection of their numbers regularly.

Regards
McMint
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« Reply #9 on: April 20, 2008, 09:29:29 AM »

Hi Admin

Keep up the good work, we are all eagerly awaiting the new version of mmm.

Thanks

Steve
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« Reply #10 on: April 20, 2008, 11:35:13 AM »

Now I test 8SA2 which can be modified realt time during the game.

In some hours I will post more news.

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« Reply #11 on: April 20, 2008, 04:17:12 PM »

Just finished to run test for 50$ and it take arround 1 hour 30 min

Will run another tests and will put the results here.
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Jey
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« Reply #12 on: April 20, 2008, 05:28:25 PM »

Just finished to run test for 50$ and it take arround 1 hour 30 min

Will run another tests and will put the results here.
Looks good  Grin Nothing past step 6, in a game with over 2,614 spins, this is impressive.
Time for bed now for me! Work tomorrow, and i will be keeping my eyes open with match sticks!!
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« Reply #13 on: April 20, 2008, 05:29:36 PM »

Just finished to run test for 50$ and it take arround 1 hour 30 min

Will run another tests and will put the results here.

2614 spins for 50$? How exactly does this system work?
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« Reply #14 on: April 20, 2008, 07:35:11 PM »

Just finished the second test and it took me 2 hours 30 minutes.

The same for 50$.

Tomorrow I will continue with another tests before I will release this test version for all.

« Last Edit: April 20, 2008, 07:50:37 PM by MMM Admin » Logged
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